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Published: October 31, 2026  ·  Last updated: October 31, 2026

Episodes Guide — Play Order, Saves and Route Strategy

This episodes guide turns the chapter list into a plan. The Coffin of Andy and Leyley punishes one specific mistake — walking into the Episode 2 finale without a save — and rewards one specific habit: examining everything. Follow this guide and you will reach both Episode 3 branches from a single playthrough, find the dead ends on purpose instead of by accident, and never lose a route to a missing save.

Key save Ep 2 finaleRoutes Burial / DecayDead ends 4 in Decay
Episodes guide — planning your route through Decay and Burial
Episodes guide — planning your route through Decay and Burial

The One Rule: Save Before the Episode 2 Finale

Everything in this guide hangs on a single moment. Near the end of Episode 2, Ashley must decide whether she trusts Andrew to handle a dangerous moment alone, and the game combines that decision with the trust pattern you have built all episode — and silently assigns your route. Burial if trust held. Decay if it cracked. No menu, no label, no second chance inside that save.

So: when Episode 2 starts feeling like it is building to a climax, make a manual save in a fresh slot and never overwrite it. That one file is a fork in the entire game. From it, you can finish Episode 2 trusting, play Decay now, then reload later and finish it distrusting for Burial — two Episode 3s, one playthrough of Episodes 1 and 2. Players who skip this save replay roughly four hours to change routes. Players who keep it replay twenty minutes.

Recommended Play Order

  1. Episode 1 — play it in one sitting; it is about an hour and designed as a single pull.
  2. Episode 2 — explore thoroughly, talk to everyone, and make your manual finale save.
  3. Episode 3: Decay — play it now; it is the branch that exists, about six hours.
  4. Dead-end hunt — reload mid-episode saves and choose wrong on purpose; Decay hides four dead ends worth seeing.
  5. Burial — when it releases, reload the finale save, flip your trust pattern, and play the other Episode 3.

Resist the urge to 'save Burial for a full replay later'. A Decay playthrough teaches you exactly which Episode 2 answers matter, which makes your eventual Burial run sharper, not spoiled — the routes share almost no Episode 3 content, so nothing is wasted.

How Route Branching Actually Works

There is no morality meter and no visible trust score. The game tracks the texture of the siblings' relationship across dozens of small exchanges — how Andrew answers Ashley, how Ashley handles Andrew's loyalty, how both of them deal with their parents and with the demon's trinket and its visions — and reads that record at the worst possible moment.

Three areas carry the most weight. How you handle the parents in Episode 2. How you use the demon's trinket and what you do with its visions. And every trust answer in the Episode 2 finale sequence itself. Small talk changes flavour; these change routes and endings. If your Episode 3 is not the one you wanted, the fix is never in Episode 3 — it is in that finale save, choosing like a different sibling.

Finding All Four Dead Ends in Decay

Dead ends are this game's version of collectibles: short, brutal outcomes that slam the story shut early. Decay Part 1 hides four, per the developer — including the siblings gunned down by police, Andrew surrendering completely and becoming Ashley's toy, and the two jumping to their deaths together. The tell is simple: if your 'ending' arrived in ninety seconds, it was a dead end, not the main ending.

Hunt them efficiently by keeping rotating saves at each major decision inside Episode 3 — before demon bargains, before confrontations around Julia, before any moment the game goes quiet and lets you choose. Choose wrong, watch the dead end, reload. The main ending, by contrast, completes the episode's arc on a cliffhanger and carries your save toward Episode 4 — do not mistake one for the other when judging your run.

Exploration Habits That Pay Off

This game's rooms are small and dense on purpose. Examining objects pays you back with clues, jokes and details that quietly reframe the siblings — and dream sequences carry both flashbacks and the demon's premonitions, so the story literally hides inside the furniture. Players who beeline the objectives finish faster and understand less.

Talk to everyone twice. Dialogue in this game frequently changes after major beats, and second conversations are where several relationship signals live. The puzzles stay light by design — read the room, find the item, use it where it belongs — so a stuck moment almost always means an unexamined object, not a hard puzzle. Backtrack one room before you reach for a walkthrough.

Replay Strategy for Completionists

A full picture of the game takes three passes, and they stack neatly. Pass one: your blind run, choices by gut, route wherever it lands. Pass two: the opposite route from your finale save — this is the big one, a whole second Episode 3. Pass three: a dead-end and detail sweep, examining everything, chasing the scenes and visions your first runs skipped.

Total time stays reasonable — roughly twenty hours sees essentially everything the game currently contains — because the episodes are short and the shared ground is only Episodes 1 and 2. And when Burial and Episode 4 land as free updates, your finale save means you are ready on day one. The episodes list has release status for each chapter, and the endings guide maps what each route can actually reach.

Frequently Asked Questions

Where exactly should I save for both routes?
Make a manual save just before the Episode 2 finale sequence and never overwrite it. Both routes branch from how you play that finale.
Can I change my route inside Episode 3?
No. Your route is locked by Episode 2. A Decay save can never produce Burial content and vice versa — reload the finale save instead.
How many dead ends are in Decay?
Four, confirmed by the developer, alongside one main ending that ends on a cliffhanger.
Do choices in Episode 1 matter?
They set flavour and some later details, but the route itself is decided by the trust pattern judged at the Episode 2 finale.
How long does a completionist run take?
About twenty hours covers both routes' available content, all four Decay dead ends and thorough exploration.